My only complaints are that the gameplay involves a lot of back-tracking between areas, and some of the fetch quests for certain characters are just ridiculous. In addition, 13th Skull contains a similar tiered hint system to the Drawn series of games, enabling players to get progressively more specific hints or to skip the puzzle altogether if they can't figure it out. The puzzles offer a decent amount of challenge and a good amount of variety to keep things interesting. Most of them are desperately overacting, making it feel like you're watching a high school play, which is a shame because the story is pretty decent. However, very few of these actors are any good. Speaking with people is more interesting in 13th Skull compared to other games in this genre because the characters are portrayed by live actors that you can actually interact with by giving or taking objects from them, as well as choosing different dialogue options. While it's still present, the classic hidden object gameplay really takes a back seat to interviewing people around the town and solving more complex puzzles in order to advance the story. In the process of the investigation, you must uncover clues around the old run-down mansion where the family lives, as well as in the neighboring town. His daughter says she saw him abducted by a ghost, and the locals are so superstitious, it's difficult to get a realistic explanation. ![]() This time around you find yourself in the swamplands of Louisiana investigating the disappearance of a man who had just recently moved to the area. ![]() In 13th Skull, as in all Mystery Case Files games, you are a detective tasked with solving a crime.
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